Resume
Creative 3D Artist specializing in digital sculpting, concept design, and high-fidelity visualization.
Summary
Jasper Mathy
Expressive 3D Artist with a strong background in Artistic 3D and Game Graphics Production. I specialize in translating abstract concepts and ideas into tangible 3D models. I leverage my technical background to support the creative workflow of high-end art studios, bridging the gap between artistic vision and production reality.
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Location: Mortsel - Antwerp
Education
Bachelor DAE Game Graphics Production
2019 – january 2024
Howest University of Applied Sciences, Kortrijk
- Focused on conceptualization, digital realization, and integration of game assets.
- Prepared for collaboration in cross-functional teams of artists and developers within a professional environment.
High school diploma multimedia
2017 - 2019
TSM - TECHNISCHE SCHOLEN MECHELEN, (BELGIUM)
- Focus on graphic design, web development (front- & backend), and audiovisual production.
High school art education
2012 - 2018
ACADEMIE BEELDENDE KUNST, MORTSEL (BELGIUM)
- Weekly training in various traditional art techniques and media.
Interests
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Photography & Textures
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3D Printing & Prototyping
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Indie Games & Game Jams
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Digital Sculpting
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Mountain Trekking
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Skiing & Snowboarding
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Podcasts & Film
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Board Games & Magic the Gathering
Languages The Software Stack (Competencies) Tools and Software
Availability
3D Artist
Present
Available for Remote & Contract Work
- Creating high-fidelity 3D props for digital media.
- Focusing on the artistic aspects of the pipeline: Sculpting, Retopology for animation, and Texturing.
- Delivering visual concepts and style frames for creative projects.
Professional Experience
DAE Internship & as employee
09/2023 – 08/2025
Studio Nick Ervinck, Belgium
Junior Concept Designer & 3D Artist, Studio Nick Ervinck (BELGIUM) Conceptualizing and creating contemporary 3D-printed Sculptures.
Worked at the studio for my end-of studies internship, got hired and kept working as a 3D Design Assistant.
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Digital Sculpting: Modeled complex, organic structures and aesthetic variations using ZBrush and 3ds Max, focusing purely on form, composition, and visual impact.
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Creative Collaboration: Worked directly with the lead artist to explore new design languages, translating 2D sketches and abstract ideas into 3D volumetric studies.
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Visualization: Created high-quality digital renders to visualize potential art installations, helping to determine color palettes and material choices before any production began.
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Asset Library: Assisted in building and maintaining a digital library of 3D elements (corals, mutations, organic textures) for use in future artworks.
Project team member
Fall and winter 2022
HOWEST UNIVERSITY OF APPLIED SCIENCES, KORTRIJK (BELGIUM)
Developed a small horror game, Project Rewrite, in a 6-person team. The Game can be found on itch.io : project-rewrite Made 3D-assets, player rig and animations, in-world sequences and assisted in the creation of the environment.
Spring 2022
HOWEST UNIVERSITY OF APPLIED SCIENCES, KORTRIJK (BELGIUM)
Developed the couch-pvp game, Furnace Feeders, in a 5-person team. The Game can be found on itch.io : furnacefeeders Made 3D-assets and assisted programmer with node-based c++ coding
Youth movement leader
2018 - 2019
KSA, Mortsel (BELGIUM)
Volunteered as a youth movement leader at KSA Mortsel.
Organised and ran activities for children with other volunteers every saturday afternoon.
