HOWEST UNIVERSITY OF APPLIED SCIENCES, KORTRIJK (BELGIUM)

Game Projects | Digital Arts and Entertainment

This collection of projects highlights my work as a 3D Artist and Technical Generalist during my time at Digital Arts and Entertainment (DAE). My approach to game development is driven by a passion for high-quality visual storytelling, balanced with understanding of real-time performance.

From initial concept and high-poly sculpting to final engine implementation, I utilize a comprehensive understanding of the 3D pipeline to ensure every asset is both visually striking and technically sound.

By mastering the full pipeline from high-poly sculpting to PBR texturing and engine implementation, I ensure that every prop is ready for a professional production environment.


My unique professional edge lies in bridging the gap between artistic vision and technical execution. I don't just create visually stunning models; I ensure they function seamlessly within complex gameplay systems. A prime example of this approach is my work on the 2v2 couch-PvP title Furnace Feeders, where I was responsible for the 3D asset production while simultaneously assisting with node-based C++ logic to refine core mechanics like physics-based scoring and player movement.

I am constantly striving to push the boundaries of visual storytelling and asset fidelity, always maintaining a sharp focus on engine performance and player experience.

Project Rewrite

Small horror game: Fall & winter 2022

Developed a small horror game, Project Rewrite, in a 6-person team.

I made 3D-assets, player rig and animations, in-world sequences and assisted in the creation of the environment.

The Game can be found on itch.io : project-rewrite 

Furnace Feeders

2v2 couch-PvP: Spring 2022

A key example of this is my work on Furnace Feeders, a 2v2 couch-PvP title where I served as a bridge between art and code, producing optimized 3D assets while assisting with node-based C++ logic to create a fluid, responsive gameplay experience.

Developed the couch-pvp game, Furnace Feeders, in a 5-person team.

  • Made 3D-assets and assisted programmer with node-based c++ coding

The Game can be found on itch.io : furnacefeeders